Fishies 0.8.25
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# Keeper's Path
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# Aquarist's Path
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_The five choices of the level ladder: your Calling, your Specialisation, an aquarium feature, a Deepening and your Signature._
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## Five choices
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At levels 10, 25, 50, 75 and 100 the Keeper's Book asks you to choose. Each choice gives a small bonus and something new to do, and together they shape what kind of keeper you are.
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At levels 10, 25, 50, 75 and 100 the Aquarist's Book asks you to choose. Each choice gives a small bonus and something new to do, and together they shape what kind of Aquarist you are.
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Open the Keeper's Book from the ring at the top left; it opens on the Keeper's Path. A step that is waiting glows gold, and its choice opens by itself when you enter the game, after any level-up. Close it and it asks again a day later. Every choice shows what it does in numbers before you take it.
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Open the Aquarist's Book from the ring at the top left; it opens on the Aquarist's Path. A step that is waiting glows gold, and its choice opens by itself when you enter the game, after any level-up. Close it and it asks again a day later. Every choice shows what it does in numbers before you take it.
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The Keeper Coral is the Path's picture: it grows a piece with every level, each choice is a branch on it, and it is crowned at level 100. Visitors read your depth and Calling on your card.
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The Aquarist Coral is the Path's picture: it grows a piece with every level, each choice is a branch on it, and it is crowned at level 100. Visitors read your depth and Calling on your card.
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Tap a keeper's coral on their card to see how far it has grown. It lives on the card and in your Keeper's Book, never in the aquarium.
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Tap an Aquarist's coral on their card to see how far it has grown. It lives on the card and in your Aquarist's Book, never in the aquarium.
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## Level 10 · your Calling
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@ -26,9 +26,9 @@ Choose one of four Callings. Each is a small bonus in its own field:
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Each Calling has two Specialisations, and you choose one:
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- Caretaker · Healer: a Remedy costs 20% less.
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- Caretaker · Glass Keeper: a clean pays 25% more XP.
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- Caretaker · Glass Aquarist: a clean pays 25% more XP.
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- Breeder · Warm Nest: bred eggs hatch 2 hours sooner.
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- Breeder · Colour Keeper: an egg that takes a parent's colour takes the rarer one 75% of the time.
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- Breeder · Colour Aquarist: an egg that takes a parent's colour takes the rarer one 75% of the time.
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- Merchant · Fair Trader: School order and Wanted board deliveries pay 4% more coins.
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- Merchant · Collector: a finished Journal page pays 10% more coins.
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- Explorer · Pearl Diver: Pearl Catch rounds pay 7% more again.
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@ -56,7 +56,7 @@ Every choice can be changed from its card. Your first change is free. After that
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## The Legendary Line
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From level 30 the Keeper's Path tab also shows your Legendary Line. A line starts with a rare pair: a female and a male of one species that both wear Ink or both wear Coral, and are both gold or better when the egg is laid.
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From level 30 the Aquarist's Path tab also shows your Legendary Line. A line starts with a rare pair: a female and a male of one species that both wear Ink or both wear Coral, and are both gold or better when the egg is laid.
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That egg is the Founder of your line and wears the line's crest on its card for life. Your first one earns the Line Founder title. The line goes on in a later update.
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