Fishies 0.8.25
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# Chat
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_Talking with other keepers across the reef, in the room you're in, or in private._
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_Talking with other Aquarists across the reef, in the room you're in, or in private._
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## Where you can talk
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Chat lives in the bottom-left of the screen, inside the aquarium. It's one window with a few channels to switch between:
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- General: one room shared by every keeper, with Trade beside it for buying, selling and swapping.
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- General: one room shared by every Aquarist, with Trade beside it for buying, selling and swapping.
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- Room: the aquarium you're looking at, yours or a friend's, or the Open Water place you're swimming in.
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- Whisper: a private conversation between two keepers who follow each other. It opens at level 10. In Settings › Account you can also let any keeper of that level or above whisper to you, even if you don't follow each other. Choose Whisper to… in the channel menu to pick who from the keeper chooser, mutual friends first.
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- A small blue dot before a keeper's name means they're out swimming in Open Water right now.
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- Tap any name, your own included, to open that keeper's card.
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- Whisper: a private conversation between two Aquarists who follow each other. It opens at level 10. In Settings › Account you can also let any Aquarist of that level or above whisper to you, even if you don't follow each other. Choose Whisper to… in the channel menu to pick who from the Aquarist chooser, mutual friends first.
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- A small blue dot before an Aquarist's name means they're out swimming in Open Water right now.
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- Tap any name, your own included, to open that Aquarist's card.
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- A Room message also rises as a speech bubble over the aquarium: above the speaker's fish if they have joined as one, otherwise at the front glass with their name. Tap a bubble to fold every bubble down to its speaker's name, and tap a name to open them again; this device remembers the choice, and the chat keeps every message either way.
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- The gear in the chat bar holds its settings: which channels you see, who else is here, and keeping the chat open instead of letting messages fade.
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- A keeper's card holds the same actions as everywhere else: Invite out to call them to where you are, Whisper, Visit, Gift, Follow and more.
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- An Aquarist's card holds the same actions as everywhere else: Invite out to call them to where you are, Whisper, Visit, Gift, Follow and more.
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## Posting
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@ -21,9 +21,9 @@ A message can be up to 240 characters long. Signed-out visitors can read the lat
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Sent something by mistake? You have 3 seconds to take it back.
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Chat tips: type # and a name (#lumi, #coral-clown) to link a fish, decoration, food or guide. Everyone sees it as a small picture with its name in their own language, and tapping it opens that page in the Reef Journal. Type @ and a keeper's name to mention them: tapping the name opens their card. On your Stall, Share in Trade writes your stall into the Trade channel as a chip (#stall:yourname) that opens it for anyone who taps it.
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Chat tips: type # and a name (#lumi, #coral-clown) to link a fish, decoration, food or guide. Everyone sees it as a small picture with its name in their own language, and tapping it opens that page in the Reef Journal. Type @ and an Aquarist's name to mention them: tapping the name opens their card. On your Stall, Share in Trade writes your stall into the Trade channel as a chip (#stall:yourname) that opens it for anyone who taps it.
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A keeper in a school wears it beside their name in chat, on name cards and on leaderboards: its tag, its symbol or both, as its Founder chose. Anyone can keep their school off their own name in the School app.
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An Aquarist in a school wears it beside their name in chat, on name cards and on leaderboards: its tag, its symbol or both, as its Founder chose. Anyone can keep their school off their own name in the School app.
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## Keeping it friendly
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@ -1,6 +1,6 @@
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# Community
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_The keepers' forum at fishies.lol/community: questions, ideas, bug reports, guides and aquariums worth showing._
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_The Aquarists' forum at fishies.lol/community: questions, ideas, bug reports, guides and aquariums worth showing._
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## Ten categories
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@ -13,9 +13,9 @@ Each category has its own page at fishies.lol/community/ followed by its name, f
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- General: anything about Fishies that fits nowhere else.
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- Help: questions about how to play.
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- Bugs: something is broken. The editor asks for your platform, what you expected and the steps.
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- Ideas: features and changes you would like to see. Upvotes show the team what keepers want most.
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- Ideas: features and changes you would like to see. Upvotes show the team what Aquarists want most.
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- Showcase: your aquarium, with a live card of it attached for you.
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- Guides: tips and walkthroughs written by keepers.
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- Guides: tips and walkthroughs written by Aquarists.
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- Off-Topic: anything that isn't Fishies, such as other games, real aquariums, fishing and life.
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- Indie Corner: developers share their own games here, with links so everyone can try them.
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@ -25,11 +25,11 @@ Every blog post and every set of patch notes gets its own thread in Updates & pa
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Four threads stay pinned at the top of the board: Welcome and the house rules, Frequently asked questions, How to report a bug, and the Roadmap, which links the public roadmap on the project page.
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## Keeper profiles
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## Aquarist profiles
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Your Community profile has a fish avatar. Pick any fish you keep, or show your aquarium card instead. Add a short bio and a signature that appears under your posts. Open your keeper page and press Edit profile.
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Your Community profile has a fish avatar. Pick any fish you keep, or show your aquarium card instead. Add a short bio and a signature that appears under your posts. Open your Aquarist page and press Edit profile.
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Tap a name or avatar to open a user card with the bio and badges, and a link to the keeper page.
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Tap a name or avatar to open a user card with the bio and badges, and a link to the Aquarist page.
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## Writing a post
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@ -38,7 +38,7 @@ Reading is open to everyone. To post, reply or upvote you need a Fishies account
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The editor writes Markdown and shows a live preview of exactly how the post will look. It keeps a draft on your device while you type.
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- Bold, italic, headings, lists, quotes, code and spoilers come from the toolbar, or from Ctrl+B, Ctrl+I and Ctrl+K. Ctrl+Enter posts.
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- Type @ and a name to mention a keeper; they get a notice.
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- Type @ and a name to mention an Aquarist; they get a notice.
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- Quote puts the words you are answering into your reply.
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- Add a poll to a topic with a question and options, and tag it with up to 5 tags so others can find it. Upvote a post you like.
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@ -62,7 +62,7 @@ Videos are held until the team approves them, so they show up a little later.
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Paste a link to Steam, YouTube, Twitch, Streamable or X and it turns into a card or player inside the post.
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The fish button in the editor adds a fish, a decoration or a keeper's aquarium as a live card.
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The fish button in the editor adds a fish, a decoration or an Aquarist's aquarium as a live card.
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## Finding your way around
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@ -72,7 +72,7 @@ The fish button in the editor adds a fish, a decoration or a keeper's aquarium a
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- New markers show what you have not read yet, and you can jump to the first unread reply.
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- Search looks through titles, posts and replies, and can filter by category, tag or author.
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- Report a post, share its link or block its author from the More menu under the post.
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- In Help and Bugs, the keeper who started the topic can mark the reply that solved it. The solution then shows right under the question, so the next keeper finds it fast.
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- In Help and Bugs, the Aquarist who started the topic can mark the reply that solved it. The solution then shows right under the question, so the next Aquarist finds it fast.
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- Each topic shows who replied last; tap the name to jump straight to that reply. Pinned topics sit in one strip at the top that you can fold away.
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## Notifications
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@ -83,7 +83,7 @@ Turn on Community replies in your reminder settings and a reply reaches your pho
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## Keeping it friendly
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The board is moderated by a real person. Report a post that breaks the rules instead of replying to it. You can [block](https://fishies.lol/wiki/mechanics/explore) a keeper, and the block covers the Community, chat and Open Water at once.
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The board is moderated by a real person. Report a post that breaks the rules instead of replying to it. You can [block](https://fishies.lol/wiki/mechanics/explore) an Aquarist, and the block covers the Community, chat and Open Water at once.
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Posts that break the rules are removed, and posting here can be suspended apart from the game. When staff edit a post, the post says so.
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@ -10,7 +10,7 @@ Both of you need to have researched it, and you need to follow each other.
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## Making an offer
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Open an egg’s card and choose Offer it to a friend. Pick the friend in the keeper chooser; a keeper who does not follow you back is marked on their row. The egg leaves your aquarium while the offer is open, so it cannot be sold, gifted or moved meanwhile.
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Open an egg’s card and choose Offer it to a friend. Pick the friend in the Aquarist chooser; an Aquarist who does not follow you back is marked on their row. The egg leaves your aquarium while the offer is open, so it cannot be sold, gifted or moved meanwhile.
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## Answering
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@ -4,7 +4,7 @@ _The weekly aquarium show in the Showcase Gallery, voting, ribbons and trophies,
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## The weekly show
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Every week the Showcase Gallery holds an Exhibition with three classes, such as Coral Reef, Colour Parade or Home Bred. The classes change each Monday and are the same for every keeper.
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Every week the Showcase Gallery holds an Exhibition with three classes, such as Coral Reef, Colour Parade or Home Bred. The classes change each Monday and are the same for every Aquarist.
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Open it from My Aquarium. The Exhibition row has an Enter button that enters the aquarium on screen in one tap, in this week's class where it scores best. Or swim into the Showcase Gallery in the Kelp Forest: the board under the frames opens it, and says how many classes you entered or that a prize waits.
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@ -27,7 +27,7 @@ The judges score every entry out of 100:
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## Voting
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Keepers vote on pairs: two aquariums of one class side by side, and you pick the nicer one. You never see your own aquarium or your School's, and each pair counts once.
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Aquarists vote on pairs: two aquariums of one class side by side, and you pick the nicer one. You never see your own aquarium or your School's, and each pair counts once.
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Voting opens at level 10, a week after an aquarium's first day. At the end of the week the judges' score and the votes together rank each class.
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@ -42,13 +42,13 @@ When the week turns, collect your prizes on the Exhibition's Results page:
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## Server-wide news
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Great moments are told to every keeper at once: the first keeper to breed a rare colour or a morph of a species, the first to reach a level milestone, the Exhibition's winners, and golden shoals.
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Great moments are told to every Aquarist at once: the first Aquarist to breed a rare colour or a morph of a species, the first to reach a level milestone, the Exhibition's winners, and golden shoals.
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The records hall in the Reef Journal keeps them: the server firsts, the longest daily streaks, the rarest variants kept and the latest winners.
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## Titles
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Ribbons, podiums, server firsts and records earn titles. Pick one in the records hall and it shows under your name in your aquarium for everyone who visits. It also shows on your name card in the chat and in Open Water, and on your row in other keepers’ Friends lists.
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Ribbons, podiums, server firsts and records earn titles. Pick one in the records hall and it shows under your name in your aquarium for everyone who visits. It also shows on your name card in the chat and in Open Water, and on your row in other Aquarists’ Friends lists.
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## School fame
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# Finding & following keepers
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# Finding & following Aquarists
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_Finding other keepers, and keeping up with the ones you like._
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_Finding other Aquarists, and keeping up with the ones you like._
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## Finding aquariums
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Everything worth a visit is on the Map. Pick the Coral Neighbourhood on the ocean map to see keepers' aquariums as homes, or open Friends in the Menu to go straight to someone you know.
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Everything worth a visit is on the Map. Pick the Coral Neighbourhood on the ocean map to see Aquarists' aquariums as homes, or open Friends in the Menu to go straight to someone you know.
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## Friends
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Friends lists everyone you follow and everyone who follows you. Whoever is playing now comes first, at home in their aquarium or swimming in Open Water, then everyone else with when they were last seen. Search by name, or switch between All, Following and Followers; Mutual marks a keeper who follows you back. Open it from the Menu or straight from the right-click menu. A friend out in Open Water shows the place and how long they have been there, for example Market · 12 minutes; each keeper can turn this off in Settings.
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Friends lists everyone you follow and everyone who follows you. Whoever is playing now comes first, at home in their aquarium or swimming in Open Water, then everyone else with when they were last seen. Search by name, or switch between All, Following and Followers; Mutual marks an Aquarist who follows you back. Open it from the Menu or straight from the right-click menu. A friend out in Open Water shows the place and how long they have been there, for example Market · 12 minutes; each Aquarist can turn this off in Settings.
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Visit takes you to a friend's aquarium and Gift opens the gift shop with their name filled in. The More button beside them holds Whisper for mutual friends, the aquarium link and Unfollow, which asks first. Add a friend finds a keeper as you type their name, and your own aquarium link is there to copy and send.
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Visit takes you to a friend's aquarium and Gift opens the gift shop with their name filled in. The More button beside them holds Whisper for mutual friends, the aquarium link and Unfollow, which asks first. Add a friend finds an Aquarist as you type their name, and your own aquarium link is there to copy and send.
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Wherever a keeper shows up (a Friends row, a name in chat, a fish in Open Water, a school member, a stall) the same set of actions comes with them: Invite out, Whisper, Visit, Gift, Invite to school, Follow and Stall, whichever fit right then. A keeper’s card also shows their level and fish, and their Bubbles, best Exhibition ribbon and coins as they choose in Settings; coins stay hidden until you choose to show yours.
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Wherever an Aquarist shows up (a Friends row, a name in chat, a fish in Open Water, a school member, a stall) the same set of actions comes with them: Invite out, Whisper, Visit, Gift, Invite to school, Follow and Stall, whichever fit right then. An Aquarist’s card also shows their level and fish, and their Bubbles, best Exhibition ribbon and coins as they choose in Settings; coins stay hidden until you choose to show yours.
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## Choosing a keeper
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## Choosing an Aquarist
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Wherever you pick another keeper (inviting to your school, sending a gift, whispering, visiting from Friends, the Coral Neighbourhood or Outings, or opening someone's stall) the same keeper chooser opens. Friends come first, mutual ones on top, then your school, who's online now (whoever swims in the same Open Water place as you leads), and the keepers you whispered, visited, gifted, traded with or invited lately. Each row shows their fish, school tag, level and where they are, with the action on the row. Type to search anyone by name; the arrow keys and Enter work too. Blocked keepers never appear, and a row says up front when something can't be done, such as a keeper already in a school.
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Wherever you pick another Aquarist (inviting to your school, sending a gift, whispering, visiting from Friends, the Coral Neighbourhood or Outings, or opening someone's stall) the same Aquarist chooser opens. Friends come first, mutual ones on top, then your school, who's online now (whoever swims in the same Open Water place as you leads), and the Aquarists you whispered, visited, gifted, traded with or invited lately. Each row shows their fish, school tag, level and where they are, with the action on the row. Type to search anyone by name; the arrow keys and Enter work too. Blocked Aquarists never appear, and a row says up front when something can't be done, such as an Aquarist already in a school.
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The chooser completes names as you type: matching letters are marked, Tab fills in the highlighted keeper and Enter acts. Point at a row, or tap it on a phone, to see that keeper's card first: their fish, level, where they are now, their aquarium and how you know each other, with everything you can do with them. The search in Friends works the same way.
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The chooser completes names as you type: matching letters are marked, Tab fills in the highlighted Aquarist and Enter acts. Point at a row, or tap it on a phone, to see that Aquarist's card first: their fish, level, where they are now, their aquarium and how you know each other, with everything you can do with them. The search in Friends works the same way.
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## Invite someone out
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Invite out calls another keeper to where you are right now: the Open Water place you swim in, your own aquarium, or the aquarium you are visiting. Find it at the top of Friends and Outings, in the corner list of every Open Water place, and on any keeper's card. A keeper playing now gets a card with Join and Not now; one who is away finds it in their notifications. An invitation stands for five minutes.
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Invite out calls another Aquarist to where you are right now: the Open Water place you swim in, your own aquarium, or the aquarium you are visiting. Find it at the top of Friends and Outings, in the corner list of every Open Water place, and on any Aquarist's card. An Aquarist playing now gets a card with Join and Not now; one who is away finds it in their notifications. An invitation stands for five minutes.
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Join takes you straight there: into the same Open Water room as them, or into their aquarium as a fish of your own. Friends and your school can always invite you; anyone else can only when you let any keeper whisper to you. Blocked keepers can never invite you. You hear the answer to yours: on their way, not now, or no answer in time.
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Join takes you straight there: into the same Open Water room as them, or into their aquarium as a fish of your own. Friends and your school can always invite you; anyone else can only when you let any Aquarist whisper to you. Blocked Aquarists can never invite you. You hear the answer to yours: on their way, not now, or no answer in time.
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## The Coral Neighbourhood
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On the ocean map, the Coral Neighbourhood shows keepers' aquariums as homes on its plots: yours, your friends' and the ones with the most Bubbles. Pick a home to visit it. Guests still on the name the game gave them and keepers who haven't been around for a month are listed under the reef as Other keepers, one press from a visit.
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On the ocean map, the Coral Neighbourhood shows Aquarists' aquariums as homes on its plots: yours, your friends' and the ones with the most Bubbles. Pick a home to visit it. Guests still on the name the game gave them and Aquarists who haven't been around for a month are listed under the reef as Other Aquarists, one press from a visit.
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Your home and your friends' homes always wear their keeper's name, a dot for whether they're home, out swimming or away, and their Bubbles; friends' homes are marked in teal and yours in gold. Every other home shows its name when you point at it, reach it with the keyboard or hold a finger on it, so the names never hide the homes. Point at a home, or tap it once, to open its card with level, fish, followers and Bubbles, then Visit, or tap the home again, to go there. Every keeper picks their own home from the painted homes in Settings › Account, and that is the home everybody sees; until you pick one, a home is chosen for you.
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Your home and your friends' homes always wear their Aquarist's name, a dot for whether they're home, out swimming or away, and their Bubbles; friends' homes are marked in teal and yours in gold. Every other home shows its name when you point at it, reach it with the keyboard or hold a finger on it, so the names never hide the homes. Point at a home, or tap it once, to open its card with level, fish, followers and Bubbles, then Visit, or tap the home again, to go there. Every Aquarist picks their own home from the painted homes in Settings › Account, and that is the home everybody sees; until you pick one, a home is chosen for you.
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## Following
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Follow a keeper from their aquarium to keep them close: they show up in Friends, in the Menu, and among the homes in the Coral Neighbourhood. Their follower count shows on the aquarium's plaque.
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Follow an Aquarist from their aquarium to keep them close: they show up in Friends, in the Menu, and among the homes in the Coral Neighbourhood. Their follower count shows on the aquarium's plaque.
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You can also follow straight from a home's card in the Coral Neighbourhood or from a keeper's row in Friends. Point at Following and it turns into Unfollow, so taking it back is one press.
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You can also follow straight from a home's card in the Coral Neighbourhood or from an Aquarist's row in Friends. Point at Following and it turns into Unfollow, so taking it back is one press.
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## Bubbles
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Signed-in keepers can give each aquarium one Bubble, and take it back whenever they like. When someone gives your aquarium a Bubble, you see who in your notifications and in your While you were away summary.
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Signed-in Aquarists can give each aquarium one Bubble, and take it back whenever they like. When someone gives your aquarium a Bubble, you see who in your notifications and in your While you were away summary.
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Only saved accounts can give Bubbles, so new guest accounts can't lift an aquarium up the field. A guest can still look, follow and chat, and can give Bubbles once they [save their progress](https://fishies.lol/wiki/mechanics/signin).
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# Gifts
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_Sending another keeper an egg or a decoration._
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_Sending another Aquarist an egg or a decoration._
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## Sending a gift
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Choose Gift on a keeper: on their row in Friends, on their card, or in the dock when you visit their aquarium. Then pick an egg or a decoration. You pay the shop price, and it's theirs the moment it arrives.
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Choose Gift on an Aquarist: on their row in Friends, on their card, or in the dock when you visit their aquarium. Then pick an egg or a decoration. You pay the shop price, and it's theirs the moment it arrives.
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You can only send things you've unlocked yourself, but the other keeper doesn't need to have reached that level.
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You can only send things you've unlocked yourself, but the other Aquarist doesn't need to have reached that level.
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You can add a short note of up to 140 characters. It is checked the way chat is before anything is paid, and shows on the gift when it arrives.
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You can also give away a piece from your Pantry: tap the heart on its tile and choose a keeper. An egg or a potted plant has to settle for three days first, and the same wait between gifts and daily limit apply as for shop gifts.
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You can also give away a piece from your Pantry: tap the heart on its tile and choose an Aquarist. An egg or a potted plant has to settle for three days first, and the same wait between gifts and daily limit apply as for shop gifts.
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## Getting a gift
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- You can't send a gift to yourself.
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- There's a short wait of 5 minutes between gifts.
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- A keeper can receive up to 5 gifts a day. Once they have, try again tomorrow.
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- An Aquarist can receive up to 5 gifts a day. Once they have, try again tomorrow.
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- Guests can't send gifts until they [save their progress](https://fishies.lol/wiki/mechanics/signin) to a sign-in.
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- A gift always arrives: their Pantry has no size limit for gifts, so nothing is ever sent back.
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- Legendary fish stay with their keeper and can't be sent.
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- Legendary fish stay with their Aquarist and can't be sent.
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- Gifts can be sent from level 5, once your account is 3 days old.
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||||
---
|
||||
|
|
|
|||
|
|
@ -1,24 +1,24 @@
|
|||
# Schools
|
||||
|
||||
_A group of keepers of your own: joining, roles, the Cove and School chat._
|
||||
_A group of Aquarists of your own: joining, roles, the Cove and School chat._
|
||||
|
||||
## What a school is
|
||||
|
||||
A school is a group of up to 20 keepers who swim together. It has a name, an emblem built from painted parts and a language, and every school has its own small Cove in Open Water.
|
||||
A school is a group of up to 20 Aquarists who swim together. It has a name, an emblem built from painted parts and a language, and every school has its own small Cove in Open Water.
|
||||
|
||||
Following a keeper does not put you in their school, and being in a school does not make you follow anyone. You are in one school at a time, and you can leave whenever you like: everything that is yours stays yours.
|
||||
Following an Aquarist does not put you in their school, and being in a school does not make you follow anyone. You are in one school at a time, and you can leave whenever you like: everything that is yours stays yours.
|
||||
|
||||
## Joining or founding one
|
||||
|
||||
From level 10, signed in, open the School app in the Menu or tap the School Board in the [Kelp Forest](https://fishies.lol/wiki/places/kelp-garden). Schools with room are listed with your language first. An open school takes you at once; for an ask-to-join school an Elder or the Founder says yes, and a request waits a week. Invite-only schools take the keepers they invite.
|
||||
From level 10, signed in, open the School app in the Menu or tap the School Board in the [Kelp Forest](https://fishies.lol/wiki/places/kelp-garden). Schools with room are listed with your language first. An open school takes you at once; for an ask-to-join school an Elder or the Founder says yes, and a request waits a week. Invite-only schools take the Aquarists they invite.
|
||||
|
||||
From level 15 you can found a school for 10,000 coins: choose its name, a shape, a symbol and two colours for its emblem, its language and how keepers join.
|
||||
From level 15 you can found a school for 10,000 coins: choose its name, a shape, a symbol and two colours for its emblem, its language and how Aquarists join.
|
||||
|
||||
Every school also has a tag of 2 to 4 capital letters or digits, such as REEF. Members wear it in the school's colours beside their name in chat and on their name card. The Founder can change it once a week.
|
||||
|
||||
The School also sits in the dock at the bottom of the screen, one press away, wearing your school's emblem once you are in one.
|
||||
|
||||
On the School Board each school is a card with its emblem, motto, members and language, and its Join or Ask to join button sits right on the card. Inside your school, every member shows their lead fish, their role and whether they were around this week, beside the notice board and your part in [this week's order](https://fishies.lol/wiki/events/school-order). To invite keepers, choose Invite a keeper in your school: the keeper chooser lists your friends first and marks anyone already in a school.
|
||||
On the School Board each school is a card with its emblem, motto, members and language, and its Join or Ask to join button sits right on the card. Inside your school, every member shows their lead fish, their role and whether they were around this week, beside the notice board and your part in [this week's order](https://fishies.lol/wiki/events/school-order). To invite Aquarists, choose Invite an Aquarist in your school: the Aquarist chooser lists your friends first and marks anyone already in a school.
|
||||
|
||||
A school can fly a country's flag as its pennant: it waves beside the crest on the School Board and the school's page, sits on every member's tag in chat and on name cards, and stands on its own pole in the Cove. The Founder or an Elder picks it from every country's flag, the countries of the school's language listed first, or chooses no flag. It is the school's own choice and says nothing about where anyone lives.
|
||||
|
||||
|
|
@ -29,8 +29,8 @@ The Founder chooses how the school shows beside its members' names: the Tag, the
|
|||
Each school has one Founder, up to 4 Elders and its Members.
|
||||
|
||||
- The Founder names the school, changes its emblem, language and joining, chooses the Elders, can hand the school over and can close it with 48 hours' notice.
|
||||
- Elders accept requests, invite keepers, write the motto and the notice board, remove Members and can hide a School chat line for a moderator or mute someone there for a day.
|
||||
- A Founder not seen for 14 days hands over by themselves to the Elder seen most recently, or else the longest-standing member. No role ever touches another keeper's coins, items, fish or aquarium.
|
||||
- Elders accept requests, invite Aquarists, write the motto and the notice board, remove Members and can hide a School chat line for a moderator or mute someone there for a day.
|
||||
- A Founder not seen for 14 days hands over by themselves to the Elder seen most recently, or else the longest-standing member. No role ever touches another Aquarist's coins, items, fish or aquarium.
|
||||
|
||||
## The Cove
|
||||
|
||||
|
|
@ -42,7 +42,7 @@ Leave your fish be for a few seconds and it joins its schoolmates in one shoal t
|
|||
|
||||
From inside the Cove, a member can call a friend (you follow each other) with Swim with me. When they say yes, they are seated in the Cove beside you for the visit, under the school's banner, and can talk in the room like anyone there.
|
||||
|
||||
On the Map, the [Kelp Forest](https://fishies.lol/wiki/places/kelp-garden) carries your Cove's gate: its card names your school and says how many keepers are in the Cove now, and the strip along the top says so whenever anyone is there.
|
||||
On the Map, the [Kelp Forest](https://fishies.lol/wiki/places/kelp-garden) carries your Cove's gate: its card names your school and says how many Aquarists are in the Cove now, and the strip along the top says so whenever anyone is there.
|
||||
|
||||
## The weekly order
|
||||
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ Use Copy aquarium link (C by default) to copy your aquarium’s address. What vi
|
|||
|
||||
## Photo mode
|
||||
|
||||
Press Take snapshot in My Aquarium, or P by default, to open photo mode. It opens in an aquarium you visit too, and the visit stays read-only. The aquarium holds still on your screen while its clock runs on as usual, and the menus step aside while you frame. A keeper can switch visitor photos off in Settings, and photo mode then stays closed when you visit that aquarium.
|
||||
Press Take snapshot in My Aquarium, or P by default, to open photo mode. It opens in an aquarium you visit too, and the visit stays read-only. The aquarium holds still on your screen while its clock runs on as usual, and the menus step aside while you frame. An Aquarist can switch visitor photos off in Settings, and photo mode then stays closed when you visit that aquarium.
|
||||
|
||||
Drag to frame and scroll or pinch to zoom, always inside the aquarium. Pick a filter, a frame and a shape. Equipment, need marks and selection rings stay out of the picture; switch on Show equipment to keep the equipment in. Smile drops a crumb only you can see, so a fish turns to it, and nothing about your fish changes. The shutter saves the photo to your downloads, and Escape leaves.
|
||||
|
||||
|
|
|
|||
|
|
@ -1,22 +1,22 @@
|
|||
# Stall and trading
|
||||
|
||||
_Selling Pantry food, grown fish, eggs and potted plants to other keepers, buying theirs on the Market, and making offers._
|
||||
_Selling Pantry food, grown fish, eggs and potted plants to other Aquarists, buying theirs on the Market, and making offers._
|
||||
|
||||
## What a stall is
|
||||
|
||||
Your stall sells to other keepers: packs of food from your [Pantry](https://fishies.lol/wiki/mechanics/stash) (50, 100, 250 or 500 g of one food at one rarity), your grown fish, eggs from your Pantry's tray, and potted plants from Plant Propagation (research), each at a price you choose. It keeps selling while you are away. Made decor from the Workshop and packs of materials can be sold too, but never tools. You can have one listing of the same good at the same rarity. Rewards never sell: Exhibition Ribbon, Sparkle Scale, Abyss Glowstone and Ember Opal stay yours.
|
||||
Your stall sells to other Aquarists: packs of food from your [Pantry](https://fishies.lol/wiki/mechanics/stash) (50, 100, 250 or 500 g of one food at one rarity), your grown fish, eggs from your Pantry's tray, and potted plants from Plant Propagation (research), each at a price you choose. It keeps selling while you are away. Made decor from the Workshop and packs of materials can be sold too, but never tools. You can have one listing of the same good at the same rarity. Rewards never sell: Exhibition Ribbon, Sparkle Scale, Abyss Glowstone and Ember Opal stay yours.
|
||||
|
||||
Every pack on every stall is also on the Stall Board, at the stalls in Open Water's Harbour. Keepers visiting your aquarium see a Stall button in the dock when you have something on sale.
|
||||
Every pack on every stall is also on the Stall Board, at the stalls in Open Water's Harbour. Aquarists visiting your aquarium see a Stall button in the dock when you have something on sale.
|
||||
|
||||
Your stall stands on a painted counter, with a paper tag hanging from the awning for each slot: tap a tag to change its price, see its offers or take it back, and an empty tag is where you sell. Offers and sales arrive as notes beside the tags, and each offer can be accepted or declined. Sell shows a shelf of your goods beside a price sheet. Market is a street of stands, one for each kind of goods; every food or species has its cheapest price and how many are on sale, and the ones you sell yourself are marked.
|
||||
|
||||
## The stall street
|
||||
|
||||
In Open Water's Harbour, every keeper with something on sale has a stall in a row along the front of the plaza: the painted counter with their name on its plaque and three of their dearest goods on top, each with its price.
|
||||
In Open Water's Harbour, every Aquarist with something on sale has a stall in a row along the front of the plaza: the painted counter with their name on its plaque and three of their dearest goods on top, each with its price.
|
||||
|
||||
Swim along the plaza and the street slides past. At its end a tag leads on to more stalls: swim on into the end, or tap the tag, and the street turns to its other side. Keepers you follow and your school's members stand first. Tap a stall to open it and buy.
|
||||
Swim along the plaza and the street slides past. At its end a tag leads on to more stalls: swim on into the end, or tap the tag, and the street turns to its other side. Aquarists you follow and your school's members stand first. Tap a stall to open it and buy.
|
||||
|
||||
When no keeper sells food, eggs or fish, the Food, Egg and Fish stalls are kept by the sea folk: Pip sells pantry food, Lumen eggs of species you have unlocked and Ollie young fish that have already hatched. Their stock changes every day at midnight UTC, each keeper may buy a few of each, and they cost a little more than the shop. Keepers' own goods always stand first, and Sell your own here opens your own stall.
|
||||
When no Aquarist sells food, eggs or fish, the Food, Egg and Fish stalls are kept by the sea folk: Pip sells pantry food, Lumen eggs of species you have unlocked and Ollie young fish that have already hatched. Their stock changes every day at midnight UTC, each Aquarist may buy a few of each, and they cost a little more than the shop. Aquarists' own goods always stand first, and Sell your own here opens your own stall.
|
||||
|
||||
## Selling
|
||||
|
||||
|
|
@ -36,7 +36,7 @@ Under the asking price you can make an offer, as low as 0.6 times the usual valu
|
|||
|
||||
## Trader perks
|
||||
|
||||
A keeper who has learned the Trader mastery can choose two perks for a mastery slot. Buy Order lets you post a standing order on the Market for a species of fish, at a price inside the stall’s usual range. The coins are locked the moment you post it. Any keeper can fill it with a grown fish they own and is paid the price less the 5% fee at once. The fish goes to your aquarium, or to your Pantry if the aquarium is full. An order stands for 7 days; if nobody fills it, every coin comes back, and you can cancel it any time for the same.
|
||||
An Aquarist who has learned the Trader mastery can choose two perks for a mastery slot. Buy Order lets you post a standing order on the Market for a species of fish, at a price inside the stall’s usual range. The coins are locked the moment you post it. Any Aquarist can fill it with a grown fish they own and is paid the price less the 5% fee at once. The fish goes to your aquarium, or to your Pantry if the aquarium is full. An order stands for 7 days; if nobody fills it, every coin comes back, and you can cancel it any time for the same.
|
||||
|
||||
Stall Assistant lets you keep a list of packs from your [Pantry](https://fishies.lol/wiki/mechanics/stash), each with the price you want. While you are away, the assistant puts a pack back on your stall whenever one sells, using your normal slots, prices and waiting times. It only ever uses the list; nothing else is listed by itself. Packs it listed are marked Assistant.
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
# Visiting aquariums
|
||||
|
||||
_What a keeper's address shows, and what visitors can do there._
|
||||
_What an Aquarist's address shows, and what visitors can do there._
|
||||
|
||||
## Every aquarium has an address
|
||||
|
||||
|
|
@ -8,15 +8,15 @@ Your aquarium lives at fishies.lol/@yourname. Share the link and anyone can open
|
|||
|
||||
## Look, don't touch
|
||||
|
||||
Visiting is read-only. Visitors see the fish, the decorations and the water exactly as they are right now, on the same clock the keeper plays on, but they can't clean, decorate or sell anything. The one thing a friend may do is feed a hungry fish, below.
|
||||
Visiting is read-only. Visitors see the fish, the decorations and the water exactly as they are right now, on the same clock the Aquarist plays on, but they can't clean, decorate or sell anything. The one thing a friend may do is feed a hungry fish, below.
|
||||
|
||||
Tap a fish to read its card. The Journal button on it opens that species' wiki page, as on your own fish.
|
||||
|
||||
While you watch, you see what the keeper does as it happens: their shaker tipping food in, a new fish dropping into the water, a new decoration settling on the sand and a sold fish swimming away.
|
||||
While you watch, you see what the Aquarist does as it happens: their shaker tipping food in, a new fish dropping into the water, a new decoration settling on the sand and a sold fish swimming away.
|
||||
|
||||
## Helping a friend
|
||||
|
||||
When you visit a friend (you follow each other) or someone in your school, a fish that is hungry right now shows Feed for @name on its card. It gets a free flake meal, served exactly as its keeper's own would be, so it eats on time; nothing comes out of their Pantry or their coins.
|
||||
When you visit a friend (you follow each other) or someone in your school, a fish that is hungry right now shows Feed for @name on its card. It gets a free flake meal, served exactly as its Aquarist's own would be, so it eats on time; nothing comes out of their Pantry or their coins.
|
||||
|
||||
You earn XP for each hungry fish you feed, and the higher your level, the more it pays: the same as a hand meal at home. A fish is hungry only once per meal, so helping is about timing, not grinding. Your friend sees who tended their aquarium in their notifications, and finds a few coins from your first help of the day.
|
||||
|
||||
|
|
@ -24,7 +24,7 @@ You earn XP for each hungry fish you feed, and the higher your level, the more i
|
|||
|
||||
If you're signed in, a visit can be more than a look:
|
||||
|
||||
- [Follow](https://fishies.lol/wiki/mechanics/explore) the keeper.
|
||||
- [Follow](https://fishies.lol/wiki/mechanics/explore) the Aquarist.
|
||||
- Give the aquarium a Bubble.
|
||||
- Talk in the aquarium's own [chat room](https://fishies.lol/wiki/mechanics/chat).
|
||||
- [Swim in as one of your own fish](https://fishies.lol/wiki/mechanics/swim-visits).
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue