Fishies 0.8.25

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@ -12,7 +12,7 @@ Research is a tree of levers that change how your aquarium works. Open it from t
[Fish Tricks](https://fishies.lol/wiki/research/social-fish-tricks) (social branch, first node) teaches a grown fish a trick over a lesson of 2 days, one lesson at a time: a somersault, a dart, a pirouette, a backflip or a shimmy. The fish card offers only the tricks its body can do: a fish that swims with its fins rather than its tail never somersaults. Once it knows one, a visitor who taps that fish in your aquarium sees it perform. The show happens on the visitor's screen only; it changes nothing in your aquarium. A fish can learn more tricks one by one. Every fish also plays a little move of its own now and then, a nose dip, a bob or a quick sprint, and a happy fish may do one after a meal.
[Living Plants](https://fishies.lol/wiki/research/decor-living-plants) (decor branch, first node) makes planted stems grow through four stages, 18 hours a stage. A grown plant gives one cutting, a Workshop material of the greens class, and another every 3 days after you take one. Plant Propagation, a perk of the Aquascaper crown, pots 3 cuttings into a plant of a kind you already grow. It lands in your Pantry, where you can gift it, list it on a stall, or sell it to the game for 45% of the plant's price. Tap a grown plant with the Net to take its cutting without opening its card.
[Living Plants](https://fishies.lol/wiki/research/decor-living-plants) (decor branch, first node) makes planted stems grow through four stages, 18 hours a stage. A grown plant gives one cutting, a Workshop material of the greens class, and another every 3 days after you take one. Plant Propagation, a perk of the Aquascaper crown, pots 3 cuttings into a plant of a kind you already grow. It lands in your Pantry, where you can gift it, list it on a stall, or sell it to the game for 45% of the plant's price. A plant whose cutting is ready shows a young sprout: tapping it with the Net or Look takes the cutting without opening its card, never moves it, and wins the tap over the stems around it. A long press or right-click still opens its card.
## Notes
@ -26,13 +26,13 @@ A study costs Notes and coins, paid when it starts, and takes real time: from an
## Branches
Five branches are open: Care, Breeding, Pantry and Kitchen, Decor and Habitat, and Social. Each has three tiers, from level 8, 20 and 35. Expeditions joins when team expeditions arrive. Nodes still being built are shown as Coming soon with what they will do and cannot be studied yet, so you never pay for something that does nothing.
Seven branches are open: Care, Breeding, Workshop, Kitchen, Pantry, Decor and Habitat, and Social. Each has three tiers, from level 8, 20 and 35. Expeditions joins when team expeditions arrive. Nodes still being built are shown as Coming soon with what they will do and cannot be studied yet, so you never pay for something that does nothing.
## What the branches open
The Kitchen (level 10) opens the Workshop's food recipes, and the Freezer (level 8) keeps up to four jars of live food with their freshness clock stopped for as long as 14 days. Breeding has the Hatchery and [Parent Care](https://fishies.lol/wiki/research/breed-parent-care); Care has the [Remedy Dispenser](https://fishies.lol/wiki/research/care-remedy-dispenser), which doses a sick fish for you from a rack of up to 3 Remedies when its health falls to 60%; Decor and Habitat has [Fish Homes](https://fishies.lol/wiki/research/decor-fish-homes), where each fish claims a piece of its habitat as its home and sleeps by it. The crowns' perks work too: the Breeder's Matchmaker and Bloodline, the Caretaker's Hand Feeding (food dropped right at a fish is that fish's meal) and Triage (the dispenser doses at 70% and holds 5), and the Cook's Big Pot (every food bowl at the bench cooks 80 g more). Each is used from the fish's card or the node's own card. Research-only items sit on Build & Buy's Equipment tab, locked until their node is studied.
The Kitchen (level 10) opens the Kitchen, where food is cooked and worms are cultured, and the Freezer (level 8) keeps up to four jars of live food with their freshness clock stopped for as long as 14 days. Breeding has the Hatchery and [Parent Care](https://fishies.lol/wiki/research/breed-parent-care); Care has the [Remedy Dispenser](https://fishies.lol/wiki/research/care-remedy-dispenser), which doses a sick fish for you from a rack of up to 3 Remedies when its health falls to 60%; Decor and Habitat has [Fish Homes](https://fishies.lol/wiki/research/decor-fish-homes), where each fish claims a piece of its habitat as its home and sleeps by it. The crowns' perks work too: the Breeder's Matchmaker and Bloodline, the Caretaker's Hand Feeding (food dropped right at a fish is that fish's meal) and Triage (the dispenser doses at 70% and holds 5), and the Cook's Big Pot (every food bowl at the bench cooks 80 g more). Each is used from the fish's card or the node's own card. Research-only items sit on Build & Buy's Equipment tab, locked until their node is studied.
[Live Food Culture](https://fishies.lol/wiki/research/pantry-live-culture) (level 20) adds the Workshop's Hatching Cone, and the Carousel Feeder (level 35) is a feeder with three jars. The Cook's Preserver makes live food in your jars go stale half as fast.
[Live Food Culture](https://fishies.lol/wiki/research/pantry-live-culture) (level 20) adds the Hatching Cone to the Kitchen, and the Carousel Feeder (level 35) is a feeder with three jars. The Cook's Preserver makes live food in your jars go stale half as fast.
## Gear from research
@ -52,6 +52,6 @@ Each branch ends in a Research crown: a two-day study after its tier 3 node that
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In the game: https://fishies.lol/wiki/mechanics/research · Fishies 0.8.24
In the game: https://fishies.lol/wiki/mechanics/research · Fishies 0.8.25
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.research`; correct it there.