Fishies 0.8.25
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_The story your aquarium tells, one quest at a time, and the achievements you choose to follow beside it._
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## A story, in order
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## The Lantern Saga
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Quests are one story that starts with your first egg and grows with your aquarium. Each quest asks for something you were going to do anyway · feed, clean, raise, sell, decorate, visit · and a finished quest opens the next ones. Some wait for a level; they open by themselves when you reach it.
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Your quests tell one story, the Lantern Saga, in six acts from level 1 to 100. It starts with your first egg in a dim glass and follows the Lantern Keepers, the last of them Wren, across the sea. Each chapter asks for a reason, not a count: swim to a place, raise a kind of fish, help a neighbour, use a room. A finished chapter opens the next one; some wait for a level and open by themselves when you reach it.
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Nothing asks you to buy anything, and nothing expires. There is no claim button: the moment a quest is done it pays its coins and experience, leaves the rail and joins your history.
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Nothing asks you to buy anything, and nothing expires. There is no claim button: the moment a chapter is done it pays its coins and experience and joins your history. The Next goal line points at the Saga's open chapter first; the daily jobs, the weekly goal and badges run beside it, and the Keeper's Path page shows the act you are in and its story so far.
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## The rail and the quest window
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@ -27,7 +27,7 @@ The Achievement tracker switch in the quest window turns the whole tracker off o
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Click the Quests button in the bottom-right corner, or the quest rail, to open the Quest Book. The button's chip always counts what is left to do: quests in progress, today's jobs and pair-quest invites. When a quest or a job is done the button bounces once and the chip turns gold until you open the book. Its pages run along the top:
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- Today: the Quest Board in the [Lagoon](https://fishies.lol/wiki/places/lagoon) posts three small jobs each UTC day, from places, neighbours, foraging, care and the Workshop. Ollie hands out the same board when you chat with her. One swap a day is free, and an unfinished job simply goes at midnight with no penalty.
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- Community: one goal for the whole sea each week, such as meals served or materials gathered. It has three tiers, and every keeper who helped at least a little earns each tier the sea reaches. The School Board in the Kelp Garden shows the count too.
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- Community: one goal for the whole sea each week, such as meals served or materials gathered. It has three tiers, and every keeper who helped at least a little earns each tier the sea reaches. The School Board in the Kelp Forest shows the count too.
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- Together: pick a job and ask a friend (a keeper who follows you back) to pair up. Each of you does your half, and you are both paid. Your school's weekly order is here too.
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- Story: Open Water's neighbours and your hearts with each. Each heart is a job one of them asks of you. At three hearts a neighbour tells you their story, and it becomes quests: hear the story, go where it leads, and bring them something from the sea.
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- Guide: the storyline and its chains, exactly as before.
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@ -38,6 +38,6 @@ Some quests ask you to talk to a neighbour, bring one a material from your Pantr
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---
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In the game: https://fishies.lol/wiki/mechanics/quests · Fishies 0.8.24
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In the game: https://fishies.lol/wiki/mechanics/quests · Fishies 0.8.25
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This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.quests`; correct it there.
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