28 lines
1.8 KiB
Markdown
28 lines
1.8 KiB
Markdown
# Quest chains
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_Six sets of goals that open as you first try each part of the game, and the story that goes on to level one hundred._
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## Chains and the story
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Besides the story that starts with your first egg, six chains of goals open one by one, each when you first touch the part of the game it is about. A keeper who never swims never sees an Open Water goal. A chain's steps come in order, and every step links to the Reef Journal page that teaches it, with a Read in the Reef Journal button in the quest window.
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The story itself goes on in chapters up to level one hundred, a chapter every dozen levels or so, each ending on a goal that asks for two things at once.
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## The six chains
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- Care: meals, the glass, the thermostat, the filter, remedies and the Conditioning Box. Opens with your first meal.
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- Decor and comfort: how much is in the water, how many kinds, a new floor, a new room or theme. Opens with your first decoration.
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- Neighbours: visiting, following and sending gifts. Opens with your first visit.
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- Open Water: swims and emotes. Opens with your first swim, or at level 3.
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- Collection: species raised to adult, from fifteen to every one of the hundred. Opens with your third species.
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- Aquariums: a full aquarium, a second, a third, and fish across them all. Opens at level 19, or with your second aquarium.
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## What they pay
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Goals pay coins and experience, nothing else. Every goal added after the first sixteen pays about 15% of what a keeper who plays twice a day earns from fish sales in a day at the level it opens, with experience one and a half times the coins. They never pay more than looking after your aquarium does.
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---
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In the game: https://fishies.lol/wiki/mechanics/quest-chains · Fishies 0.8.2
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This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.quest-chains`; correct it there.
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