fishies-text/field-guide/en-GB/economy/rarity.md
2026-10-17 11:02:46 +03:00

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Item rarity

Five steps from common to mythic, for the things you make or find.

Five steps

Things you make or find carry a rarity, shown as a tag with pips on the item's tile. From the most ordinary to the rarest:

  • Common · one pip, driftwood.
  • Fine · two pips, sea glass.
  • Rare · three pips, open-ocean blue.
  • Pristine · four pips, live coral.
  • Mythic · five pips, ember orange.

What carries one

Rarity belongs to what you make or find. Nothing bought in the shop has one, and neither do fish: a fish has quality, which you earn by looking after it.

No item carries a rarity yet. It arrives with the first things you can make or find.

Better odds

Three things raise the chance of a rarer result, and they work together: better ingredients, a better station and a higher level. Each one counts on its own, so none of them is a gate.

The result is settled on the server the moment the item is made. Reloading the game can't change it.

Rarity or quality?

Quality is a round stone beside a fish's name. Rarity is a cut tag with one to five pips, and the item's tile wears a frame in its colour. The two ladders never share a name, so you always know which one you're looking at.


In the game: https://fishies.lol/wiki/mechanics/rarity · Fishies 0.8.7

This page is generated. Its text lives in locales/en-GB.json under wiki.topics.rarity; correct it there.