44 lines
3.3 KiB
Markdown
44 lines
3.3 KiB
Markdown
# The Storeroom
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_The room of your house where food, decorations, eggs and resting fish are kept._
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## What is in it
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The Storeroom is a big cupboard in a small room of your house. Open it with 8, the Owned button in the shop, or the aquarium's menu. Its doors stand open:
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- The top shelves hold jars of food, each filled to how much is left. The flake tin and the medicine box sit on a shelf on the wall.
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- Worms are made in the [Workshop](https://fishies.lol/wiki/mechanics/workshop) under your aquarium, in its culture drawer, and land in their jar here.
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- The middle shelves hold decorations and plants, copies stacked. Everything you check out from the [cart](https://fishies.lol/wiki/mechanics/shop) lands here.
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- [Gifts](https://fishies.lol/wiki/mechanics/gifts) from other keepers land here too; eggs sit in the tray on the shallow shelf. The drawers below hold your floors, your Rooms and big decorations, and open to show what is inside.
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- The delivery crate by the door, with a tag while something new is in it.
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## Taking things out
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Point at something to see its name; click or tap it to pick it up and go back to the aquarium with it in hand. A jar gets the Feed tool ready with that food, a decoration or an egg is ready to place, a floor or a Room goes on. Hold or right-click for its card. Placing is free, because it's already paid for. Drag, use the wheel or the arrow keys to look up and down the shelves and across to a second cupboard, and the magnifier finds anything by name, in the drawers too.
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Every food looks the same wherever you meet it: its jar, filled to what is left (flake is its tin), in the Storeroom, the Feed tool's food row, the shop's food packs and the auto-feeder.
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A thing's card shows it large on its shelf and, at a glance, how full its jar is or how long it stays fresh. Below its main action come what it does and packs to buy more. On a phone held sideways the card lies on its side and its actions stay in view.
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## How much it holds
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Nothing in the Storeroom has a limit: jars hold any amount and a new jar always has a place, and what the shelves have no room for waits in a drawer. Jar sizes and extra shelves were removed in October 2026 and what they cost was refunded. Selling something from the Storeroom gives you half its price back.
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## Expedition goods
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Materials and hearts are kept in your Storeroom. Materials stack by the gram and carry no rarity, while a heart keeps the rarity it was found with. For now they are kept safe for crafting to come.
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- Trench: Lantern Moss, Abyss Salt and the heart Abyss Glowstone.
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- Vents: Ember Kelp, Vent Minerals and the heart Ember Opal.
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## Holding aquariums
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Beside the worm corner stand small holding aquariums for fish you want to keep without keeping them in your main aquarium. One aquarium for 3 fish is free; a second comes at level 15 for 5,000 coins, and a bigger stand at level 30 for 20,000 coins makes each one hold 6. Click one to put a fish in or take one out.
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A resting fish stops: no hunger, no growth, no change in quality, no breeding. It comes out exactly as it went in, so a holding aquarium is a place to keep a fish, not to farm one. Legendary and adopted fish stay home.
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---
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In the game: https://fishies.lol/wiki/mechanics/stash · Fishies 0.8.10
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This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.stash`; correct it there.
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