45 lines
3.2 KiB
Markdown
45 lines
3.2 KiB
Markdown
# Levels & experience
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_How experience adds up and what each level brings._
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## Earning experience
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Experience (XP) comes from looking after your aquarium:
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- Placing new fish, and placing each kind of decoration for the first time.
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- Feeding a hungry fish by hand. It pays more the higher your level, and a meal that fills the fish pays more than a top-up.
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- Selling grown fish, and every bowl you take off the [Workshop](https://fishies.lol/wiki/mechanics/workshop) bench.
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- Cleaning dirty glass, servicing a filter and giving a Remedy. Care pays more the higher your level, and a clean pays more for a bigger glass and for greener glass.
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- Finishing [quests](https://fishies.lol/wiki/mechanics/quests) and earning [achievements](https://fishies.lol/wiki/mechanics/achievements).
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## The ladder
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Levels follow a rising curve, so each one takes a little longer than the last. Level 2 needs 106 XP, which usually arrives while you're still watching your first shop fish grow. The ladder goes all the way to level 100.
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## Keeper titles
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Titles mark the big stages of your journey, from New Keeper at the start to Keeper of the Blue at the very top.
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## What levels bring
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New species, decorations and [equipment](https://fishies.lol/wiki/equipment) unlock as you climb, and every ordinary species and decoration is yours to buy by level 99. Level 25 opens [more aquariums](https://fishies.lol/wiki/mechanics/aquariums). Along the way you also get more room for fish and decorations, and from level 11 a sale bonus that grows with every level.
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Each level-up opens one screen: your new level up top, then each unlock in turn, with extra room and the sale bonus shown alongside. A single Keep going closes it, even after a jump of several levels. It waits until what you are doing is finished (a catch being sold, an egg being placed), and a jump of several levels shows the level you started from and the level you reached, with every unlock under its own level.
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Rooms and places that open with a level, like Open Water, the Workshop and Schools, are on the dock and in the corner from the start, wearing a lock and the word LOCKED. Press one to see the level it opens at and how far you have to go; the lock comes off when you get there, and the level-up screen names what you opened.
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## Every tenth level
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Every tenth level gives three gifts at once: a title to show under your name, a free decoration from further up the ladder, waiting in your stash, and a Room Upgrade Ticket.
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A ticket pays the whole price of a room's next upgrade: the Workshop bench, the Pantry's holding aquariums, the Conditioning Box or a new expedition kit at the Jetty. Use it from the level room's Keeper's Path tab.
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## The level room
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Press the level ring to open the level room. Its Road is a painted path: the levels you have passed below, where you stand with the XP to the next level, and the next ten levels above with everything each one opens. The Keeper's Path tab holds your choices and tickets, and the Mastery tab shows your stars.
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---
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In the game: https://fishies.lol/wiki/mechanics/leveling · Fishies 0.8.15
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This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.leveling`; correct it there.
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