43 lines
3.3 KiB
Markdown
43 lines
3.3 KiB
Markdown
# Quests
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_The story your aquarium tells, one quest at a time, and the achievements you choose to follow beside it._
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## A story, in order
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Quests are one story that starts with your first egg and grows with your aquarium. Each quest asks for something you were going to do anyway · feed, clean, raise, sell, decorate, visit · and a finished quest opens the next ones. Some wait for a level; they open by themselves when you reach it.
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Nothing asks you to buy anything, and nothing expires. There is no claim button: the moment a quest is done it pays its coins and experience, leaves the rail and joins your history.
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## The rail and the quest window
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Up to four quests in progress show as icons down the left of your aquarium, each ringed by how far along it is; the rest wait their turn. Click one to open the quest window.
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- The window shows the story so far, the quests in progress, and each quest's steps and reward.
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- A quest can be taken off the rail from its window and put back later; it keeps counting either way.
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- The star at the top of the rail folds the whole rail away, and your aquarium remembers it.
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## Tracking achievements
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In the Achievements window, the star beside an achievement you have not earned puts it on the rail with your quests, up to three at a time. Its window shows how far along it is and what it pays.
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The Achievement tracker switch in the quest window turns the whole tracker off or on. An achievement drops off the rail by itself the moment you earn it.
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## The Quest Book
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Click the Quests button in the bottom-right corner, or the quest rail, to open the Quest Book. The button's chip always counts what is left to do: quests in progress, today's jobs and pair-quest invites. When a quest or a job is done the button bounces once and the chip turns gold until you open the book. Its pages run along the top:
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- Today: the Quest Board in the [Lagoon](https://fishies.lol/wiki/places/lagoon) posts three small jobs each UTC day, from places, neighbours, foraging, care and the Workshop. Ollie hands out the same board when you chat with her. One swap a day is free, and an unfinished job simply goes at midnight with no penalty.
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- Community: one goal for the whole sea each week, such as meals served or materials gathered. It has three tiers, and every keeper who helped at least a little earns each tier the sea reaches. The School Board in the Kelp Garden shows the count too.
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- Together: pick a job and ask a friend (a keeper who follows you back) to pair up. Each of you does your half, and you are both paid. Your school's weekly order is here too.
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- Story: Open Water's neighbours and your hearts with each. At three hearts a neighbour tells you their story, and it becomes three quests: hear the story, find a place it names, then bring them something from the sea.
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- Guide: the storyline and its chains, exactly as before.
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## Talking, bringing and finding
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Some quests ask you to talk to a neighbour, bring one a material from your Storeroom, or find something out in Open Water. Hand-ins happen in the neighbour's own place, only what a quest still asks for leaves your Storeroom, and a spot counts once a day.
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---
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In the game: https://fishies.lol/wiki/mechanics/quests · Fishies 0.8.11
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This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.quests`; correct it there.
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