3.2 KiB
Levels & experience
How experience adds up and what each level brings.
Earning experience
Experience (XP) comes from looking after your aquarium:
- Placing new fish, and placing each kind of decoration for the first time.
- Feeding a hungry fish by hand. It pays more the higher your level, and a meal that fills the fish pays more than a top-up.
- Selling grown fish, and every bowl you take off the Workshop bench.
- Cleaning dirty glass, servicing a filter and giving a Remedy. Care pays more the higher your level, and a clean pays more for a bigger glass and for greener glass.
- Finishing quests and earning achievements.
The ladder
Levels follow a rising curve, so each one takes a little longer than the last. Level 2 needs 106 XP, which usually arrives while you're still watching your first shop fish grow. The ladder goes all the way to level 100.
Keeper titles
Titles mark the big stages of your journey, from New Keeper at the start to Keeper of the Blue at the very top.
What levels bring
New species, decorations and equipment unlock as you climb, and every ordinary species and decoration is yours to buy by level 99. Level 25 opens more aquariums. Along the way you also get more room for fish and decorations, and from level 11 a sale bonus that grows with every level.
Each level-up opens one screen: your new level up top, then each unlock in turn, with extra room and the sale bonus shown alongside. A single Keep going closes it, even after a jump of several levels. It waits until what you are doing is finished (a catch being sold, an egg being placed), and a jump of several levels shows the level you started from and the level you reached, with every unlock under its own level.
Rooms and places that open with a level, like Open Water, the Workshop and Schools, are on the dock and in the corner from the start, wearing a lock and the word LOCKED. Press one to see the level it opens at and how far you have to go; the lock comes off when you get there, and the level-up screen names what you opened.
Every tenth level
Every tenth level gives three gifts at once: a title to show under your name, a free decoration from further along the Path, waiting in your Pantry, and a Room Upgrade Ticket.
A ticket pays the whole price of a room's next upgrade: the Workshop bench, the Pantry's holding aquariums, the Conditioning Box or a new expedition kit at the Jetty. Use it from the Keeper's Book, on the Keeper's Path tab.
The Keeper's Book
Press the level ring to open the Keeper's Book. The Keeper's Path tab holds the Keeper Coral, your choices, your tickets and a list of the Path's stops you can filter: what comes next, the choices, the title levels or all 100. The Mastery tab shows your stars and your depth.
In the game: https://fishies.lol/wiki/mechanics/leveling · Fishies 0.8.24
This page is generated. Its text lives in locales/en-GB.json under wiki.topics.leveling; correct it there.