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Your fish's card
What a fish's card tells you, and how to read what changed.
Opening a card
Choose Look and tap a fish, or press E and Q to step to the next and the previous one, and its card opens. Right-click a fish (a long press on touch) for a menu with its card and with feeding, selling or collecting it.
Every fish is born with a name and is female or male. Neither ever changes what a fish sells for. The Legendary fish are singular and have neither.
What the card shows
Every card opens on the fish itself, swimming gently in a painted reef, with a star for your favourites and its Journal page in the top corner and its name, sex, species, stage and Grade over the water. Under it stand four tiles for growth, food, health and quality, each with its time left or its state in words (5h 59m until grown up, Hungry now, Healthy, Bronze with 40% to Silver) over a thin bar, and, only when its water is wrong for it, one line saying so. A bell on the growth and food tiles reminds you when it grows up or gets hungry. Then come its actions: one gold button for what it needs most (Feed while it is hungry, Sell once it is grown and fed), Sell with its price, Adopt, and Move to another of your aquariums. Under them its tabs are always open and take the rest of the card: Info for its age, origin, nature, scientific name and favourite foods, Quality for where its quality stands, what it is made of and what slows it, Value for what it sells for and its Grade, Family for its parents, brothers and sisters and fry, and Wardrobe for its outfit. Each row is explained once, in the article it points to.
On a phone held sideways the card stands in two columns: the fish, its name and its four tiles on the left; on the right the tabs, the open tab and, at its foot, the actions, so the buttons stay in view however short the screen. The card stands on the half of the screen away from the fish. A tile’s longer sentence stays in its tooltip, and a fish still waiting for its first meal says so once.
- Growth and food: how long until it is grown, and when it gets hungry. See Growing up and Feeding & hunger.
- Health: how well it is, and when it would run out without food. See Health & the Remedy.
- Quality, colour, age and generation: what its price is made of. See Quality, condition & breeding.
- Origin: bought as an egg, a gift from a keeper, your first fish, a legendary fish, or born in your aquarium.
- Temperature and water: what it likes against what it has. See Water temperature and Water quality.
- Conditioning and Grade: the box’s rest, and one number for how fine the fish is. See Grade.
- Nature: shy, curious, playful or greedy, fixed for life. It only changes how the fish swims: a shy one keeps near plants and rocks, a curious one comes to see your pointer, a playful one chases the other fish, a greedy one waits near the surface where the food comes in. It never changes price, quality or care.
What just changed
A fish that gets hungry, recovers, grows up or changes quality says so over its own head, with an arrow up for better and down for worse, so you do not have to open the card to notice. The arrow is only the difference between two looks at the fish, whatever the cause: a meal, time passing, or your other device.
Health only speaks when it crosses a line: 10%, 30%, 60%, 80%. A slow drain between two lines stays quiet.
Sale price
On a grown fish, the Value tab splits the price into its parts, such as the species value, your level bonus and its generation. The rules behind the price are in Selling fish & decorations.
Adopting a fish
Rather keep a grown fish than sell it? Open its card and choose Adopt. An adopted fish wears a heart badge and is never sold, and the net leaves it alone. Up to three adopted fish can live in one aquarium.
Adopting can’t be undone. If you ever need its place, choose Release to the ocean on its card: it swims off into the open sea and you get no coins for it.
To you an adopted fish is priceless, so it shows no price and no quality tier. It wears Obsidian instead, a black stone that never changes, and its card tells its story: its age, the day it hatched and the day you adopted it, its age milestones and its family. It still needs food and care like any fish. It breeds as it always did, by the quality its care gives it, and its fry are ordinary fish you can keep or sell; Obsidian itself is never passed on.
Family
Every fish bred in your aquariums remembers its mother and father, and their parents too. Open a fish’s card and choose Family to see its parents, grandparents, brothers and sisters (fry of the same two parents), its own fry and its generation, and where each of them is now: in this aquarium, in another one, on an expedition or still an egg.
A relative that leaves stays in the family as a memory, marked sold, released to the ocean or lost, with the name and quality it had. Your aquariums remember up to 100 of them, and the oldest memory goes first.
A fish bought as an egg, given as a gift or bred before 16 October 2026 has no recorded parents, and its card says so. Its own fry still name it as their parent. Only you see your fish’s families; a visitor sees none of it.
Age milestones
A fish counts its age from the day it hatches. At one week, one month, three months, six months and one year, and on every birthday after that, it earns a milestone badge beside its age. The next time you look in, one notification names every fish that reached one, and the badge sparkles the first time you open its card. Its title beside its name, Mature, Seasoned or Elder, is something else: it counts only the days it was fed as a grown fish.
In the game: https://fishies.lol/wiki/mechanics/fish-card · Fishies 0.8.24
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