fishies-text/field-guide/en-GB/caring/notifications.md
2026-11-10 23:30:31 +00:00

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Reminders

What Fishies can tell you while you're not looking.

What you can hear about

Turn reminders on and Fishies lets you know about the things that matter while you're away. You choose which ones you want.

  • Your fish need food.
  • A fish is close to starving, about 2 hours before it would be lost.
  • Eggs have hatched, or a fish is ill and needs a remedy.
  • The glass needs cleaning.
  • Your filter needs a service soon, your auto-feeder is running low or has run empty, or some fish are outside their comfortable temperature. You can also be told when a fish is lost, when someone visits your aquarium and when someone follows you. You can also hear when a gift arrives, when someone gives your aquarium a Bubble, when someone whispers to you and when someone replies to you in the Community, each with its own switch.
  • Social news has its own switches too: a sale or an offer on your Stall, school news such as a join request or a chest paid, an invitation to swim, a friend feeding your hungry fish, an egg swap offered to you or answered, and an Exhibition prize waiting to be collected. A sale names the buyer, the goods and the coins. You can also hear when your aquarium comes on the live stream.
  • Every answer reaches you too: a school request that was not taken, being made an Elder or a member again, a keeper you invited joining or saying not now, your school closing, a Stall offer that ran out or closed with its listing, and someone naming you with @ in General, Trade or School chat. They wait in the Notifications app and show as a note while you play; a declined request and a new Elder role also reach your phone under the school switch.

What is on from the start

When you turn alerts on, the ones that can cost you a fish or a sale start switched on: a fish close to starving, ill or lost, hungry fish and a filter, feeder or heater that needs you, eggs that hatched, and a sale or an offer on your Stall. A fish that has grown up and is ready to sell has its own switch in the same group; turn it on if you want to hear it.

Everything else starts off: visits, follows, gifts, Bubbles, whispers, chat mentions, Community replies, school news, swims, a friend feeding your fish, egg swaps and Exhibition prizes. Turn any of them on in Settings · Notifications. Either way they wait for you in the Notifications app.

Turning them on

Fishies first tells you what it will send, and your browser, phone or computer only asks for permission after you say yes. If you said no before, the game shows how to turn alerts back on for your device, and in the app a button takes you straight to its settings. Once they are back on, the device switches itself on again.

If fish were lost while alerts were off, the game offers to turn them on once for that loss, then leaves you be for a while. Not now is remembered.

The weekly note that says your reminders are off has a Turn on button that asks right there, so you never have to look for the setting.

Where they arrive

Reminders come as notifications from your browser, the Fishies app or your computer, and through Telegram or Discord if you link them. Settings › Notifications shows every place they can go as one list under Where they go: this device, your other devices, Telegram and Discord, each with its own switch, or Connect while it is not linked yet. In the Fishies app, a phone that already lets Fishies send notifications gets them as soon as you play; everywhere else they stay off until you turn them on.

Tapping a reminder opens the game on whatever it's about, like the hungry fish or the dirty glass.

In the game, every notice also waits in the Notifications app: one calm list under Today, Yesterday and Earlier, each line with at most one button, such as Feed or Open, and a gold dot on what is new.

Never while you play

Nothing is sent while you're actually playing. Reminders are for the gaps between visits, not for interrupting you.

Turn on quiet hours in the notification settings and reminders wait until the window ends, in your own time zone, 22:00 to 08:00 unless you choose other hours. A fish about to starve, or one that was lost, still gets through.

News in the game and by email

After an update, a card shows the version and what changed, with Play and a link to the full notes. Each week the bell tells you when the Exhibition opens for votes and when last week's results are out. If you report a keeper, you hear the outcome, never who it was about or what was done.

When your account signs in on a new device, we email your account's address with the device and the place. If it wasn't you, its button opens your account, where Devices can sign out everywhere.

Remind me

A small bell sits beside every long timer: a fish getting hungry or growing up, a fish ready to sell, a research study, a Workshop bowl, a culture, an expedition coming home and a forage spot growing back. Tap it and Fishies reminds you when the timer ends, the same way you chose last time. Hold it, or right click it, to pick push or email. Tap a gold bell again to turn its reminder off.

When a school mute or a chat mute ends, a note tells you that you can talk again. Someone naming you with @ in an aquarium's chat is told like in every other room, and reaches your phone only if you turned on chat mentions.


In the game: https://fishies.lol/wiki/mechanics/notifications · Fishies 0.8.24

This page is generated. Its text lives in locales/en-GB.json under wiki.topics.notifications; correct it there.