55 lines
5.6 KiB
Markdown
55 lines
5.6 KiB
Markdown
# Finding & following keepers
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_Finding other keepers, and keeping up with the ones you like._
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## Finding aquariums
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Everything worth a visit is on the Map. Pick the Coral Neighbourhood on the ocean map to see keepers' aquariums as homes, or open Friends in the Menu to go straight to someone you know.
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## Friends
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Friends lists everyone you follow and everyone who follows you. Whoever is playing now comes first, at home in their aquarium or swimming in Open Water, then everyone else with when they were last seen. Search by name, or switch between All, Following and Followers; Mutual marks a keeper who follows you back. Open it from the Menu or straight from the right-click menu. A friend out in Open Water shows the place and how long they have been there, for example Market · 12 minutes; each keeper can turn this off in Settings.
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Visit takes you to a friend's aquarium and Gift opens the gift shop with their name filled in. The More button beside them holds Whisper for mutual friends, the aquarium link and Unfollow, which asks first. Add a friend finds a keeper as you type their name, and your own aquarium link is there to copy and send.
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Wherever a keeper shows up (a Friends row, a name in chat, a fish in Open Water, a school member, a stall) the same set of actions comes with them: Invite out, Whisper, Visit, Gift, Invite to school, Follow and Stall, whichever fit right then. A keeper’s card also shows their level and fish, and their Bubbles, best Exhibition ribbon and coins as they choose in Settings; coins stay hidden until you choose to show yours.
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## Choosing a keeper
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Wherever you pick another keeper (inviting to your school, sending a gift, whispering, visiting from Friends, the Coral Neighbourhood or Outings, or opening someone's stall) the same keeper chooser opens. Friends come first, mutual ones on top, then your school, who's online now (whoever swims in the same Open Water place as you leads), and the keepers you whispered, visited, gifted, traded with or invited lately. Each row shows their fish, school tag, level and where they are, with the action on the row. Type to search anyone by name; the arrow keys and Enter work too. Blocked keepers never appear, and a row says up front when something can't be done, such as a keeper already in a school.
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The chooser completes names as you type: matching letters are marked, Tab fills in the highlighted keeper and Enter acts. Point at a row, or tap it on a phone, to see that keeper's card first: their fish, level, where they are now, their aquarium and how you know each other, with everything you can do with them. The search in Friends works the same way.
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## Invite someone out
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Invite out calls another keeper to where you are right now: the Open Water place you swim in, your own aquarium, or the aquarium you are visiting. Find it at the top of Friends and Outings, in the corner list of every Open Water place, and on any keeper's card. A keeper playing now gets a card with Join and Not now; one who is away finds it in their notifications. An invitation stands for five minutes.
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Join takes you straight there: into the same Open Water room as them, or into their aquarium as a fish of your own. Friends and your school can always invite you; anyone else can only when you let any keeper whisper to you. Blocked keepers can never invite you. You hear the answer to yours: on their way, not now, or no answer in time.
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## The Coral Neighbourhood
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On the ocean map, the Coral Neighbourhood shows keepers' aquariums as homes on its plots: yours, your friends' and the ones with the most Bubbles. Pick a home to visit it. Guests still on the name the game gave them and keepers who haven't been around for a month are listed under the reef as Other keepers, one press from a visit.
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Your home and your friends' homes always wear their keeper's name, a dot for whether they're home, out swimming or away, and their Bubbles; friends' homes are marked in teal and yours in gold. Every other home shows its name when you point at it, reach it with the keyboard or hold a finger on it, so the names never hide the homes. Point at a home, or tap it once, to open its card with level, fish, followers and Bubbles, then Visit, or tap the home again, to go there. Every keeper picks their own home from the painted homes in Settings › Account, and that is the home everybody sees; until you pick one, a home is chosen for you.
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## Following
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Follow a keeper from their aquarium to keep them close: they show up in Friends, in the Menu, and among the homes in the Coral Neighbourhood. Their follower count shows on the aquarium's plaque.
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You can also follow straight from a home's card in the Coral Neighbourhood or from a keeper's row in Friends. Point at Following and it turns into Unfollow, so taking it back is one press.
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## Bubbles
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Signed-in keepers can give each aquarium one Bubble, and take it back whenever they like. When someone gives your aquarium a Bubble, you see who in your notifications and in your While you were away summary.
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Only saved accounts can give Bubbles, so new guest accounts can't lift an aquarium up the field. A guest can still look, follow and chat, and can give Bubbles once they [save their progress](https://fishies.lol/wiki/mechanics/signin).
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## Blocking and reporting
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Blocking works both ways and takes effect straight away: neither of you sees the other's messages or fish. Reports go to a moderator, who reads every one.
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---
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In the game: https://fishies.lol/wiki/mechanics/explore · Fishies 0.8.24
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This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.explore`; correct it there.
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