fishies-text/field-guide/en-GB/social/stall.md
2026-11-10 23:30:31 +00:00

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Stall and trading

Selling Pantry food, grown fish, eggs and potted plants to other keepers, buying theirs on the Market, and making offers.

What a stall is

Your stall sells to other keepers: packs of food from your Pantry (50, 100, 250 or 500 g of one food at one rarity), your grown fish, eggs from your Pantry's tray, and potted plants from Plant Propagation (research), each at a price you choose. It keeps selling while you are away. Made decor from the Workshop and packs of materials can be sold too, but never tools. You can have one listing of the same good at the same rarity. Rewards never sell: Exhibition Ribbon, Sparkle Scale, Abyss Glowstone and Ember Opal stay yours.

Every pack on every stall is also on the Stall Board, at the stalls in Open Water's Market. Keepers visiting your aquarium see a Stall button in the dock when you have something on sale.

Your stall stands on a painted counter, with a paper tag hanging from the awning for each slot: tap a tag to change its price, see its offers or take it back, and an empty tag is where you sell. Offers and sales arrive as notes beside the tags, and each offer can be accepted or declined. Sell shows a shelf of your goods beside a price sheet. Market is a street of stands, one for each kind of goods; every food or species has its cheapest price and how many are on sale, and the ones you sell yourself are marked.

The stall street

In Open Water's Market, every keeper with something on sale has a stall in a row along the front of the plaza: the painted counter with their name on its plaque and three of their dearest goods on top, each with its price.

Swim along the plaza and the street slides past. At its end a tag leads on to more stalls: swim on into the end, or tap the tag, and the street turns to its other side. Keepers you follow and your school's members stand first. Tap a stall to open it and buy.

When no keeper sells food, eggs or fish, the Food, Egg and Fish stalls are kept by the sea folk: Pip sells pantry food, Lumen eggs of species you have unlocked and Ollie young fish that have already hatched. Their stock changes every day at midnight UTC, each keeper may buy a few of each, and they cost a little more than the shop. Keepers' own goods always stand first, and Sell your own here opens your own stall.

Selling

Open your stall from the Pantry or the Menu and pick what to sell and a price. The price has to sit between 0.6 and 2 times its usual value: a food's shop value, a fish's sale value at your level, an egg's or a plant's shop price. The stall suggests that value and shows the last 10 sales of the same thing so you can judge.

What you put on sale leaves your Pantry or your aquarium at once, so it can never be sold twice. Change its price whenever you like, inside the same range (an open offer at or above the new price closes, since the buyer can simply buy), or take it back and it returns as it was. When it sells, the coins arrive in your aquarium, less a 5% fee the game keeps.

A fish keeps everything that makes it itself: its name, Grade, quality, colour, age and family. Its clocks stand still while it waits on the stall. Legendary fish, your first fish, adopted fish and fish resting in the Conditioning Box stay with you.

Buying

On the Stall Board, pick a food or a species to see the cheapest on sale and the latest prices, then buy in one tap or tap the seller's name to see their whole stall. The coins and the goods change hands at once: food goes into your Pantry's jars, a fish into the aquarium you are looking at, an egg or a potted plant into your Pantry. You need room for it.

What you buy can be used at once, but it can only go on your own stall after 3 days.

Under the asking price you can make an offer, as low as 0.6 times the usual value. The seller accepts or declines it from their stall within 48 hours. Nothing is taken while you wait: if they accept, the purchase runs then, and only if you still have the coins and the room.

Trader perks

A keeper who has learned the Trader mastery can choose two perks for a mastery slot. Buy Order lets you post a standing order on the Market for a species of fish, at a price inside the stall’s usual range. The coins are locked the moment you post it. Any keeper can fill it with a grown fish they own and is paid the price less the 5% fee at once. The fish goes to your aquarium, or to your Pantry if the aquarium is full. An order stands for 7 days; if nobody fills it, every coin comes back, and you can cancel it any time for the same.

Stall Assistant lets you keep a list of packs from your Pantry, each with the price you want. While you are away, the assistant puts a pack back on your stall whenever one sells, using your normal slots, prices and waiting times. It only ever uses the list; nothing else is listed by itself. Packs it listed are marked Assistant.

Both perks are chosen in a mastery slot, so you can swap them like any other perk. Orders and listings already made keep working after a swap; only new orders and restocks stop.

Good to know

  • Selling opens at level 15 for a signed-in account at least a week old; buying opens at level 8.
  • A stall has 4 slots at level 15, and one more at levels 30, 50 and 70.
  • Food and eggs you bought from the shop or were given wait 3 days before they can be sold.
  • Guests can't trade until they save their progress to a sign-in.
  • Coins never move without the goods: an offer holds nothing, and nothing is ever paid later.
  • Trades between accounts that share a device or a network are looked at by a moderator. Families can trade freely; nothing is refused for it.

In the game: https://fishies.lol/wiki/mechanics/stall · Fishies 0.8.24

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