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Item rarity
Five steps from common to mythic, for the things you make or find.
Five steps
Things you make or find carry a rarity, shown as a tag with pips on the item's tile. From the most ordinary to the rarest:
- Common · one pip, driftwood.
- Fine · two pips, sea glass.
- Rare · three pips, open-ocean blue.
- Pristine · four pips, live coral.
- Mythic · five pips, ember orange.
What carries one
Rarity belongs to what you make or find. Nothing bought in the shop has one, and neither do fish: a fish has quality, which you earn by looking after it.
Worms from the culture drawer, everything mixed in the Workshop and the finds an expedition brings home roll a rarity. Hearts from expeditions carry a rarity; plain materials such as Lantern Moss do not.
Better odds
Three things raise the chance of a rarer result, and they work together: better ingredients, a better station and a higher level. Each one counts on its own, so none of them is a gate.
The result is settled on the server the moment the item is made. Reloading the game can't change it.
Rarity or quality?
Quality is a round stone beside a fish's name. Rarity is a cut tag with one to five pips, and the item's tile wears a frame in its colour. The two ladders never share a name, so you always know which one you're looking at.
In the game: https://fishies.lol/wiki/mechanics/rarity · Fishies 0.8.26
This page is generated. Its text lives in locales/en-GB.json under wiki.topics.rarity; correct it there.