45 lines
3.3 KiB
Markdown
45 lines
3.3 KiB
Markdown
# Levels & experience
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_How experience adds up and what each level brings._
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## Earning experience
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Experience (XP) comes from looking after your aquarium:
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- Placing new fish, and placing each kind of decoration for the first time.
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- Feeding a hungry fish by hand. It pays more the higher your level, and a meal that fills the fish pays more than a top-up.
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- Selling grown fish, and every bowl you take off the [Workshop](https://fishies.lol/wiki/mechanics/workshop) bench.
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- Cleaning dirty glass, servicing a filter and giving a Remedy. Care pays more the higher your level, and a clean pays more for a bigger glass and for greener glass.
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- Finishing [quests](https://fishies.lol/wiki/mechanics/quests) and earning [achievements](https://fishies.lol/wiki/mechanics/achievements).
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## The ladder
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Levels follow a rising curve, so each one takes a little longer than the last. Level 2 needs 106 XP, which usually arrives while you're still watching your first shop fish grow. The ladder goes all the way to level 100.
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## Aquarist titles
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Titles mark the big stages of your journey, from New Aquarist at the start to Aquarist of the Blue at the very top.
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## What levels bring
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New species, decorations and [equipment](https://fishies.lol/wiki/equipment) unlock as you climb, and every ordinary species and decoration is yours to buy by level 99. Level 25 opens [more aquariums](https://fishies.lol/wiki/mechanics/aquariums). Along the way you also get more room for fish and decorations, and from level 11 a sale bonus that grows with every level.
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Each level-up opens one screen: your new level up top, then each unlock in turn, with extra room and the sale bonus shown alongside. A single Keep going closes it, even after a jump of several levels. It waits until what you are doing is finished (a catch being sold, an egg being placed), and a jump of several levels shows the level you started from and the level you reached, with every unlock under its own level.
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Rooms and places that open with a level, like Open Water, the Workshop and Schools, are on the dock and in the corner from the start, wearing a lock and the word LOCKED. Press one to see the level it opens at and how far you have to go; the lock comes off when you get there, and the level-up screen names what you opened.
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## Every tenth level
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Every tenth level gives three gifts at once: a title to show under your name, a free decoration from further along the Path, waiting in your Pantry, and a Room Upgrade Ticket. The gifts at levels 90 and 100 are rare decorations that nothing sells.
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A ticket pays the whole price of a room's next upgrade: the Workshop bench (it opens the Kitchen's next culture drawer too), the Pantry's holding aquariums, the Conditioning Box or a new expedition kit at the Jetty. Use it from the Aquarist's Book, on the Aquarist's Path tab.
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## The Aquarist's Book
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Press the level ring to open the Aquarist's Book. The Aquarist's Path tab holds the Aquarist Coral, your choices, your tickets and a list of the Path's stops you can filter: what comes next, the choices, the title levels or all 100. The Mastery tab shows your stars and your depth.
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---
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In the game: https://fishies.lol/wiki/mechanics/leveling · Fishies 0.8.25
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This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.leveling`; correct it there.
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